

Coupled with an enlarge person, this can turn your familiar into a decent boon once a day against a single enemy- say, a good/evil spellcaster? Celestial/Fiendish templates grant smite good/evil 1/day.Fire elementals can set your enemies on fire, causing a loss of actions or making casters deal with concentration checks.Stirges drain constitution with no save.You also have access to spells that boost this ability significantly (gravity bow, flaming arrow, greater magic weapon). As a wizard your BAB sucks, so it won't be awesome, but hand that guy a bow and have him take pot shots at your enemies when he's not doing something useful. Mephits/Imps have simple/martial weapon proficiency.Ravens can activate command word magic items.Earth Elementals have earth glide, which allows them to quickly get out of harm's way & deliver touch spells from below the enemy (yay, concealment!).Pseudodragons, Homunculi, Imps, Quasit, and vipers all have fun poisons to play with.Ones that have DCs that scale with hit dice are excellent, because the familiar is treated as having your HD. The faerie dragon is very powerful for a familiar, though quite effective.Īs for interesting tricks, keep an eye on the different racial tricks that each familiar can do. So, when your familiar has nothing better to do, "Ready an action to repel enemies that come within 30' of my master!" That's enough to knock most small or medium creature's away from melee. It's best ability is that with a single charge it does 1d6 damage and a Bull Rush maneuver with a SMB of +17, at a range of up to 30'. It can be used to deal damage or knock down doors, but that's a waste of money.

It costs 4,300 gold to make and has 50 charges. When you're 9th level, you can give your familiar a Ring of the Ram. You can give the familiar wands (probably 1st level, or it gets expensive) or other activated items that cast buffs or healing spells, and have it do some of the drudgework casting. (The familiar uses your skill rank and it's own Charisma bonus, which is +2 or +3 for many improved familiars.)Around mid levels you can have a familiar with a very good chance to activate wands with Use Magic Device. If you learn the skill Use Magic Device your familiar can use even more items.

Many improved familiars can speak, which means they can activate command word items. Another strategy is to give your familiar magic items.
